Wed, 27 May 2009 ![]() In this episode we played and review Zombies!!! by Twilight Creations Inc. After all the brains were eaten and all the zombies destroyed who reached the helipad first and survived?
You can check out the game Zombies!!! here http://www.twilightcreationsinc.com/zombies/
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Sun, 17 May 2009 We apologize for the audio problems lately. This episode is just a bonus show where I ask 20 questions to the group. A regular episode will be posted soon hopefully. Comments[2] | |||||||||
Sun, 10 May 2009 In this episode we review Slasher Flick by Cynthia Celeste Miller published by Spectrum Games. Listen and find out how you can win a signed copy of Slasher Flick. You can purchase Slasher Flick pdf version here http://rpg.drivethrustuff.com/product_info.php?products_id=60714&src=FrontPage or you can purchase the hardcopy here http://www.lulu.com/content/paperback-book/slasher-flick/6526592
You can also check up what other games are available from Spectrum Games here http://spectrum-games.com/default.aspx
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Sun, 10 May 2009
I was introduced to "red box" D&D on my 13th birthday in November, but I quickly became dissatisfied with it. In January, I decided to design my own game; theoretically one that was better than D&D. It was called Intergalactic Wars and in retrospect, it was purely derivative garbage. Seriously, I borrowed from every source imaginable, from Star Wars to Flash Gordon. Hell, I even included Wookalars from the Tim Conway/Don Knotts comedy, "Private Eyes". But as bad as the game was, my friends loved it and we played the hell out of it. That's what got me into designing games.
More than is probably healthy. I'm well-versed in slasher movies to begin with, since I've been a fan for as long as I can remember, but I wanted to watch or re-watch as many as possible so that I could analyze them. Luckily, I didn't have to do this alone. Shelly Bateman, Eric Hudson and Brian Wylie helped me out a lot. We would watch slasher movies and take notes. They were picking up on things that I didn't sometimes, so between the four of us, we hit pretty much everything. We studied the length of "kill scenes", how many characters died during the first attack made by the killer, how often kill scenes happened, and of course looked for all the cliches and tropes associated with these films.
Not really. I've always wanted to design a group-based character creation system, so I saw this as my golden opportunity to do it. The character creation system went through some changes, but the overall format stayed the same throughout.
As for running Slasher Flick, I've acted as Director numerous times, especially during our marathon playtest sessions. Recently, I've had a few opportunities to be a player in Slasher Flick, which felt odd (in a good way), because I have never been a player in an RPG that I designed.
Wild West Cinema (June/July) is an RPG based on big screen western movies. It's going to offer a fresh take on the Old West, in terms of RPGs. It's designed by the talented Dave Bezio. In late summer, we're releasing a non-collectible card game called Urban Manhunt that pays homage to films such as The Running Man, The Warriors and Escape From New York. We have a plethora of supplements coming out for Cartoon Action Hour: Season 2 as well. The most ambitious of these is "After These Messages", a supplement that really expands the horizons of the game. Early next year, we will release AfterShock, a card-based skirmish-level miniatures game set in a bleak and desperate post-apocalyptic future. Please stop by our website at www.spectrum-games.com and discover what we have to offer. Category: podcasts -- posted at: 1:35 PM Comments[0] | |||||||||
Thu, 30 April 2009 <a href="http://www.podcastalley.com/"> My Podcast Alley feed!</a> {pca-a8d4489e09302c3265169051b602d2a5} Category: podcasts -- posted at: 10:50 PM Comments[0] | |||||||||


